[Hengband 1.0.9 Character Dump] Name : Mighty Henkma Sex : Male Age 17 STR : 18/95 Race : Kutar Height 46 INT : 12 Class : BeastMaster Weight 142 WIS : 14 Magic : Trump Social Class 6 DEX : 18/47 Align Evil CON : 18/50 CHR : 18/91 Two hands (+40,+37) Hit point -247/ 308 Fighting : Superb SP (Mana) 130/ 142 Bows/Throw : Superb Blows/Round 3+0 Saving Throw: Excellent AverageDmg/Rnd 141+0 Level 28 Stealth : Excellent Experience 66440 Shooting (+27,+8) Max Exp 66440 Perception : Very Good Multiplier x2.10 Exp to Adv 80000 Searching : Good Shots/Round 2.50 Gold 145560 Disarming : Fair Magic Device: Excellent AC [14,+53] Time Day 11 19:33 Speed (+0) Play time 08:46:48 Infra-Vision: 80 feet (Character Background) You are a normal Kutar. You have orange colored fur. ...You were dead at level 33 of Angband. Modification Sex : Male Stat BaseRacClaPerMod ActualCurrent abcdefghijkl@ Race : Kutar STR : 18/65 0 1 2 0 18/95 .......s..... Class : BeastMaster INT : 12 -1 -1 -2 4 12 4......s..... Level : 28 WIS : 13 -1 -1 -1 4 14 4......s..... Hits : -247/308 DEX : 18/27 1 1 0 0 18/47 .......s..... Mana : 130/142 CON : 18 2 0 1 2 18/50 ....2..s..s.. CHR : 18/01 3 2 0 4 18/91 .....4.s..... / }=="~((]]] / }=="~((]]] / }=="~((]]] abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid : .......++.... Sound : ............. Speed : ............. Elec : .......++.... Nether: ............. FreeAction: ..........+.. Fire : +......++.... Nexus : ............. SeeInvisi.: +.....+...... Cold : .......++.... Chaos : ............. Hold Life : +......+..... Poison: ........+.... Disnch: ............. Telepathy : ............. Light : +.........+.. Fear : +............ SlowDigest: ............. Dark : ............. Reflct: ............. Regene. : ............. Shard : ............. AuFire: ............. Levitation: +..........+. Blind : ......+...... AuElec: ............. Perm Lite : +.........+.. Conf : .......+....+ AuCold: ............. Cursed : ...+.+....... [Last messages] > You feel something roll beneath your feet. > You have 5 Iron Shots (1d3) (+5,+5) (31/77) {@f1=g} (u). > You have 11 Iron Shots (1d3) (+5,+5) (31/77) {@f1=g} (u). > You have 14 Iron Shots (1d3) (+5,+5) (31/77) {@f1=g} (u). > You have 15 Iron Shots (1d3) (+5,+5) (31/77) {@f1=g} (u). > Jack of Shadows picks up 2 Iron Shots (1d3) (+5,+5) (31/77) {@f1=g}. > You miss the Logrus ghost. > You hit the Logrus ghost. > You have destroyed the Logrus ghost. > Jack of Shadows says, 'With the Key of Kolwynia, I am invincible!' > Jack of Shadows concentrates on his wounds. > Jack of Shadows looks completely healed! > You have 16 Iron Shots (1d3) (+5,+5) (31/77) {@f1=g} (u). > Jack of Shadows picks up 5 Iron Shots (1d3) (+5,+5) (31/77) {@f1=g}. > You have 17 Iron Shots (1d3) (+5,+5) (31/77) {@f1=g} (u). > The Cold vortex breathes frost. > Your 4-headed hydra called #!/BIN/ALCOHOL3(riding) barely notices. > Jack of Shadows casts a spell, burning your 4-headed hydra called > #!/BIN/ALCOHOL3(riding)'s eyes. > Your 4-headed hydra called #!/BIN/ALCOHOL3(riding) is blinded! > Jack of Shadows invokes a darkness storm. > Your 4-headed hydra called #!/BIN/ALCOHOL3(riding) hisses furiously. > *** LOW HITPOINT WARNING! *** > Jack of Shadows says, 'Be made to realize my darkness hold.' > Jack of Shadows invokes a darkness storm. > Your 4-headed hydra called #!/BIN/ALCOHOL3(riding) dies. > You are thrown from your 4-headed hydra called #!/BIN/ALCOHOL3(riding), but make > a good landing. > You feel something roll beneath your feet. > My creator will lay my soul to rest. > Goodbye, Henkma! [Miscellaneous information] Recall Depth: Angband : level 33 !Yeek cave : level 13 Preserve Mode: ON Autoscum: ON Small Levels: ENABLED Arena Levels: ENABLED Num. Random Quests: 10 Arena: 0 victory You have defeated 2199 enemies. [Virtues] Your alighnment : Evil You are a bitter enemy of Nature. You are virtuous in Chance. You are virtuous in Vitality. You are a bitter enemy of Honour. You are a great champion of Knowledge. You have strayed from the path of Justice. You are the polar opposite of Compassion. You have strayed from the path of Valour. [Character Equipment] a) The Broad Spear of Destiny (2d9) (+15,+15) (+4) {AfFL} b) (wielding with two-hands) c) a Sling of Extra Shots (x2) (+5,+8) d) a Ring of Damage (+12) { } e) a Ring of Constitution (+2) { } f) an Amulet of Charisma (+4) { } g) a Feanorian lamp of Immortal Eye h) a Robe of Permanence [2,+14] {Cn} i) The Cloak 'Colluin' [1,+15] {AllP!!} j) a Jingasa of Infravision [4,+7] (+4) k) The Set of Leather Gloves 'Cammithrim' [1,+10] {L} l) a Pair of Metal Shod Boots of Levitation [6,+5] { } [Character Inventory] a) 3 Trump Spellbooks [Conjurings & Tricks] b) 3 Trump Spellbooks [Deck of Many Things] c) 9 Potions of Cure Critical Wounds {25% off} d) 10 Scrolls of Teleportation {!r} e) 6 Scrolls of Word of Recall {!r!r!r!r} f) 5 Scrolls of Satisfy Hunger {!r} g) 3 Rods of Trap Location {@z0} h) 2 Rods of Door/Stair Location i) 3 Rods of Illumination {75% off} j) 3 Rods of Light k) 3 Wands of Heal Monster (18 charges) l) a Wand of Haste Monster (5 charges) m) 3 Wands of Trap/Door Destruction (44 charges) n) 2 Wands of Stone to Mud (24 charges) o) a Staff of Perception (20 charges) {25% off} p) 4 Staffs of Perception (4x 19 charges) {25% off} q) a Staff of Enlightenment (10 charges) r) a Staff of Enlightenment (9 charges) s) a Staff of Object Location (14 charges) t) a Staff of Object Location (13 charges) u) 17 Iron Shots (1d3) (+5,+5) (31/77) {@f1=g} [Home Inventory] ( page 1 ) a) 5 Trump Spellbooks [Conjurings & Tricks] b) a Trump Spellbook [Deck of Many Things] c) 2 Potions of Detect Invisible d) 6 Potions of Speed e) 2 Potions of Resist Heat f) 55 Potions of Heroism g) 57 Potions of Cure Critical Wounds {25% off} h) 2 Potions of Healing i) a Potion of *Healing* j) a Potion of Restore Mana k) 9 Potions of Restore Life Levels {25% off} l) a Potion of Restore Intelligence {25% off} ( page 2 ) a) a Potion of Restore Wisdom b) a Potion of Restore Dexterity {25% off} c) a Potion of Strength d) a Potion of Enlightenment e) a Potion of Experience f) 4 Potions of Resistance g) 19 Scrolls of Teleportation {!r} h) 14 Scrolls of Teleport Level i) 13 Scrolls of Word of Recall {!r!r!r!r} j) 47 Scrolls of Satisfy Hunger {!r} k) a Scroll of *Destruction* l) a Rod of Trap Location {@z0} ( page 3 ) a) 5 Rods of Illumination {75% off} b) a Rod of Disarming c) 2 Rods of Light d) 3 Wands of Heal Monster (18 charges) e) a Wand of Clone Monster (6 charges) f) 4 Wands of Trap/Door Destruction (59 charges) g) 3 Wands of Light (51 charges) h) 3 Staffs of Haste Monsters (3x 12 charges) i) a Staff of Haste Monsters (11 charges) j) 4 Staffs of Perception (4x 21 charges) {25% off} k) 2 Staffs of Perception (2x 16 charges) {25% off} l) a Staff of Object Location (15 charges) ( page 4 ) a) a Staff of Detect Invisible (12 charges) b) a Staff of Curing (8 charges) c) a Staff of *Destruction* (4 charges) d) a Ring of Levitation e) a Ring of Resist Cold f) a Ring of Flames [+10] g) a Ring of Free Action h) a Ring of Accuracy of Ball Lightning (+6) i) a Ring of Light and Darkness Resistance j) a Ring of Nexus Resistance k) a Ring of Sound Resistance l) a Ring of Shard Resistance ( page 5 ) a) an Amulet of Resist Acid b) an Amulet of the Magi [+3] (+4 to searching) c) a Robe of Elvenkind [2,+13] (+2 to stealth) {Sn} d) an Elven Cloak [4,+8] (+3 to stealth) e) The Large Leather Shield of Celegorm [6,+20] f) The Dagger of Rilia (2d4) (+4,+3) {PDs} g) The Dagger 'Nimthanc' (1d4) (+4,+6) {ClDr} h) a Main Gauche (Trump Weapon) (1d5) (+9,+7) (+2 to searching) {.Sh} i) a Broad Sword (Trump Weapon) (2d5) (+8,+8) (+2 to searching) {.B} j) a Bastard Sword (Chaotic) (3d4) (+3,+1) {P} k) a Bastard Sword (Chaotic) (3d4) (+1,+4) {L} l) a Trident of Slay Dragon (1d8) (+6,+9) {F} ( page 6 ) a) a Battle Axe (Pattern Weapon) (2d8) (+10,+10) (+2) {Ds} b) a Battle Axe (Trump Weapon) (2d8) (+4,+9) (+2 to searching) {.Af} c) a Battle Axe of Slay Dragon (2d8) (+5,+5) {Cl} d) a Morning Star (Defender) (2d6) (+7,+5) [+6] (+3 to stealth) {AfP} e) a Pick of Digging (1d3) (+2,+2) (+5) f) a Long Bow of Velocity (x3) (+10,+7) g) 24 Bolts of Hurt Evil (1d5) (+4,+6) h) 20 Bolts of Hurt Evil (1d5) (+4,+5) i) 26 Steel Bolts (3d5) (+7,+4) j) 21 Arrows of Wounding (1d4) (+8,+7) k) 18 Arrows of Hurt Dragon (1d4) (+4,+2) l) 24 Arrows (1d4) (+4,+5) ( page 7 ) a) 26 Sheaf Arrows (2d4) (+5,+3) {=g} b) 24 Arrows (1d4) (+6,+2) c) 22 Arrows (1d4) (+3,+3) {=g} d) 17 Sheaf Arrows (2d4) (+0,+0) e) 99 Arrows (1d4) (+0,+0) {@f1=g} f) 20 Iron Shots (1d3) (+5,+5) (31/77) {@f1=g} g) a Capture Ball (a Wyvern) '#!/BIN/ALCOHOL2' h) a Capture Ball (a Wyvern) '#!/BIN/ALCOHOL' i) 2 Magic Whistles